Raffle Odds Calculator
Real odds for TCG raffles and spot breaks — calculated from the actual math of drawing without replacement, not a guess.
- 1Enter spots and prizes remaining
- 2Add cost per spot and prize value
- 3Pick how many spots you'd buy
- 4Read your odds and verdict
Odds of landing at least 1 hit
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Buying 5 of 100 spots · 10 hits in pool
Is it worth it?
Outcome distribution
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Probability curve by spots bought
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Value check
what the top prize is worth vs. one spot —
= spots ÷ top-tier hits —
sum of (hits ÷ spots) × value across all tiers —
(EV − cost) × spots bought —
These odds assume every unsold spot has an equal chance of being yours. If the raffle assigns spots by number or lets buyers pick specific slots, the pure probability can differ. Always verify the raffle's draw rules.
How the math works
All outputs come from the hypergeometric distribution — the exact probability model for drawing items from a finite pool without replacement. Here are the formulas the calculator runs, with every variable defined.
Variables
N= total spots remaining in the raffleK= total hits (prizes) still in the pooln= spots you buyk= number of hits you end up withC(a, b)= "a choose b", the binomial coefficient
1 · Odds of at least one hit
Computed in product form for numerical stability:
2 · Full outcome distribution
Summing these from k = 0 up to k = min(K, n) always equals 1. That's how the outcome-distribution bars are calculated.
3 · Expected hits and spread
4 · Fair-prize multiplier
A raffle is mathematically fair when the expected value of a spot ≥ the cost of a spot. For a single-tier raffle, the fair multiplier for the top prize is:
The "10× the spot cost" rule you'll see online only holds when K/N = 1/10 — that is, a 10%-hit-rate raffle. For a 1-in-500 chase, the fair multiplier is 500×. The calculator computes the real multiplier from your inputs.
5 · Expected value per spot (multi-tier)
Summed over every prize tier. If EV per spot ≥ cost per spot, the raffle is fair on average.
Worked example · 100 spots, 10 hits, buy 10
P(0 hits) = 90/100 · 89/99 · 88/98 · 87/97 · 86/96
· 85/95 · 84/94 · 83/93 · 82/92 · 81/91
= 0.3305
P(≥1 hit) = 1 − 0.3305 = 0.6695 = 66.95%
μ = 10 · 10/100 = 1.00 hit (average)
σ = √(10 · 0.1 · 0.9 · 90/99) = 0.905
Naive "10 spots × 10% each = 100%" is wrong. The with-replacement approximation (1 − 0.910) gives 65.13% — close, but off by about 1.8 points because each pick really does change what's left.
Things to keep in mind
Why the naive math is wrong
Buying 10 spots in a 10%-hit raffle is not a "100% chance" — and it's not "10%" either. Each pick changes the pool, which the hypergeometric distribution captures exactly. Simple multiplication over-counts at low buy-ins and under-counts at high ones.
Why the 10× rule is wrong too
"10× the spot cost" is only fair when the chase is a 10%-hit raffle. A 1-in-500 raffle needs a 500× prize to be fair. The calculator shows the true fair multiplier for your exact setup.
Expected value is an average
Positive EV doesn't mean you'll win. It means that on average, over many raffles, a player in this spot comes out ahead. Any one raffle can still end at zero.
Set a budget first
Probability is not a promise. 66% odds on 10 spots means one in three plays still hits nothing. Decide what you're comfortable losing before you buy in.